﻿//using System.Net;

//namespace Chess.Client.Model
//{
//    internal class ConnectedStatus
//    {
//        public ConnectedStatus(bool connected, string user, IPEndPoint endPoint)
//        {
//            Connected = connected;
//            CurrentUserName = user;
//            EndPoint = endPoint;
//        }

//        public bool Connected { get; set; }

//        public string CurrentUserName { get; set; }

//        public IPEndPoint EndPoint { get; set; }
//    }
//}
